Silent Hill: Townfall Puzzle Solutions & How Puzzles Work
How Silent Hill: Townfall's clue-gated puzzles work, the Hinted vs Normal puzzle difficulty setting, and confirmed puzzle examples like the hotel symbol puzzle.
FAQ
Can you brute-force puzzles in Silent Hill: Townfall?
What do the puzzle difficulty settings do?
How do puzzles work in Silent Hill: Townfall?
Puzzles in Townfall are clue-gated: a lock or mechanism will not accept the correct answer unless Simon has actually found the corresponding clue in the world. This is why the Clues & Documents category matters beyond completion — the 85 documents are both collectibles and puzzle keys.
The CRTV also feeds the puzzle loop: tuning into unstable CRTV signals surfaces narrative information and hints that would otherwise stay hidden.
What are the puzzle difficulty settings?
| Setting | Effect |
|---|---|
| Hinted | Relevant clue text is highlighted — the game points you at the line that matters |
| Normal | No highlighting; you read and interpret documents yourself |
The setting changes presentation only — puzzle answers are identical on both — and it has no effect on trophies, so pick whichever feels right.
Puzzle index — the big set pieces
| Puzzle | Where | Answer (spoilers) |
|---|---|---|
| Pharmacy code | Shorefront, Part 1 | Locker 6539 — gated by the Clinic Scalpel and the in-store CRTV broadcast |
| Organ box | Zoe’s house, Part 1 | Left 9-5-6, right 1-3-3 — gated by the computer email and transplant card |
| Locker codes | Clara Woods & CEG HQ, Parts 4–5 | The house-box → employee-locker chain, from 772 onward |
| Blood puzzle | Medical Centre (Different), Part 3 | Two-stage bag placement + donor dial, ending in the transfusion |
Other confirmed puzzles
- Haldane Hotel door dial —
18 / January / 1996wins the Room 204 Key in Part 1. - Clinic reception door —
2896, and the clinic scales take the Broken Stethoscope (left), Prescription Dosage Error Note (middle) and Zoe’s Lanyard (right). - Community Gardens shed —
1993, the year on Jane Chalmers’s flower bed, during Part 2. - Medical Security call — dial
496 0556then options3 → 2 → 2 → 1to open the Medical Centre route. - Patient Initials Wheel (Part 3) — route blood types O−, O+, A− and A+ to the centre, connect the initials T.F., H.M. and S.W., then confirm with the ORDELL button. Your Medical Wristband supplies which type to keep.
- Tower alarm panel (Part 6) — Reference Sheet codes
A5D7andE3E3, then rotate the floors’ cranks to route the red pipe, then Gas Flow → Flow Test → IGNITE. - Hotel symbol puzzle (SWDP) — awards the Strange Keycard, one of the required items for the Sci-fi ending in New Game+.
- SWDP endgame panels — the command console’s valve, filter and door inputs ending in the clamp release; codes listed in the Part 6 walkthrough.
Every one of these follows the clue-gate rule — the answers above only register if the matching document or broadcast is in hand first.
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