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Silent Hill: Townfall

Silent Hill: Townfall Puzzle Solutions & How Puzzles Work

How Silent Hill: Townfall's clue-gated puzzles work, the Hinted vs Normal puzzle difficulty setting, and confirmed puzzle examples like the hotel symbol puzzle.

9/22/2026 3 min read
Silent Hill: Townfall Puzzle Solutions & How Puzzles Work

FAQ

Can you brute-force puzzles in Silent Hill: Townfall?
No. Puzzles are clue-gated — the game checks that you have collected the relevant clue or document before a solution will register.
What do the puzzle difficulty settings do?
Hinted highlights the clue text that matters; Normal removes that highlight. The setting changes presentation, not the puzzles themselves, and does not affect trophies.

How do puzzles work in Silent Hill: Townfall?

Puzzles in Townfall are clue-gated: a lock or mechanism will not accept the correct answer unless Simon has actually found the corresponding clue in the world. This is why the Clues & Documents category matters beyond completion — the 85 documents are both collectibles and puzzle keys.

The CRTV also feeds the puzzle loop: tuning into unstable CRTV signals surfaces narrative information and hints that would otherwise stay hidden.

What are the puzzle difficulty settings?

Setting Effect
Hinted Relevant clue text is highlighted — the game points you at the line that matters
Normal No highlighting; you read and interpret documents yourself

The setting changes presentation only — puzzle answers are identical on both — and it has no effect on trophies, so pick whichever feels right.

Puzzle index — the big set pieces

Puzzle Where Answer (spoilers)
Pharmacy code Shorefront, Part 1 Locker 6539 — gated by the Clinic Scalpel and the in-store CRTV broadcast
Organ box Zoe’s house, Part 1 Left 9-5-6, right 1-3-3 — gated by the computer email and transplant card
Locker codes Clara Woods & CEG HQ, Parts 4–5 The house-box → employee-locker chain, from 772 onward
Blood puzzle Medical Centre (Different), Part 3 Two-stage bag placement + donor dial, ending in the transfusion

Other confirmed puzzles

  • Haldane Hotel door dial — 18 / January / 1996 wins the Room 204 Key in Part 1.
  • Clinic reception door — 2896, and the clinic scales take the Broken Stethoscope (left), Prescription Dosage Error Note (middle) and Zoe’s Lanyard (right).
  • Community Gardens shed — 1993, the year on Jane Chalmers’s flower bed, during Part 2.
  • Medical Security call — dial 496 0556 then options 3 → 2 → 2 → 1 to open the Medical Centre route.
  • Patient Initials Wheel (Part 3) — route blood types O−, O+, A− and A+ to the centre, connect the initials T.F., H.M. and S.W., then confirm with the ORDELL button. Your Medical Wristband supplies which type to keep.
  • Tower alarm panel (Part 6) — Reference Sheet codes A5D7 and E3E3, then rotate the floors’ cranks to route the red pipe, then Gas Flow → Flow Test → IGNITE.
  • Hotel symbol puzzle (SWDP) — awards the Strange Keycard, one of the required items for the Sci-fi ending in New Game+.
  • SWDP endgame panels — the command console’s valve, filter and door inputs ending in the clamp release; codes listed in the Part 6 walkthrough.

Every one of these follows the clue-gate rule — the answers above only register if the matching document or broadcast is in hand first.

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