Silent Hill: Townfall All Locker & Safe Codes — CEG, Brae Houses
Every locker and safe code in Townfall — CEG Employee Lockers, the Lost and Found, Brae house safes and CEG Tower offices, with each clue source.
FAQ
What is the Lost and Found locker code in Silent Hill: Townfall?
How do the CEG employee lockers work in Townfall?
What are the Brae house safe codes?
How does the locker chain work?
Clara Woods runs on one loop: house safe → barcode → scan → printed locker PIN. The estate repeats the trip between the Brae houses and the CEG Employee Lockers until the chain feeds the gate device. The locker PINs are printed by the scanner — entering a PIN without having scanned its barcode does nothing.
What are all the Clara Woods codes?
| Lock | Code | Clue source | Contents |
|---|---|---|---|
| CEG Lost and Found locker | 772 |
Computer note in the locker building | South Brae House Key |
| 5 Brae Street safe | 956 |
MANUAL.EML printout (floppy-disk repair) | Barcode (South Brae) |
| 6 North Brae safe | 736 |
Lamenting Poem — count the paintings’ items | Barcode (North Brae) |
| Tape-house safe | 129 |
Current Count file on Tape: Yesterday | Barcode (Upper Brae) |
| CEG Locker 75 | 184 |
Barcode found at the scanner itself | Flare Gun |
| CEG Locker 17 | 575 |
Barcode (South Brae) | Boltcutters |
| CEG Locker 94 | 490 |
Barcode (Upper Brae) | Mechanical Part |
| CEG Locker 204 | 971 |
Barcode (North Brae) | Mechanical Part |
What are the CEG Tower codes?
Once the story moves to the tower in Part 5, the codes shift to offices and storage:
| Lock | Code | What it holds |
|---|---|---|
| Exterior building blue locker | 147 |
Supplies — unlocked during the generator errand |
| First-floor storeroom | 4512 |
Supplies |
| Second-floor storage | 1306 |
Supplies |
| Third-floor records | 1607 |
Supplies |
| Finance room (3F) | 2709 |
Projector Lens (CFO drawer) |
| Security room | 4895 |
Clue to Richard’s box |
| Richard’s box (no. 36) | 486 |
Supplies |
| Employee ID | 00007820518 |
Desk-drawer reference |
Why does the digit length matter?
The fastest way to tell locks apart is the pad itself. Three-digit objects are the CEG employee lockers, Lost and Found and Brae house safes in Clara Woods; four-digit objects are the pharmacy locker (6539), clinic reception (2896), the Community Gardens shed (1993) and the CEG Tower offices. If a code fails, check you’re feeding it to the right object class before re-reading the clue — and keep the map open for which branch you’re actually standing in.
For the early-game chain — hotel dial, clinic scales, pharmacy and organ box — use the Part 1 walkthrough and the pharmacy code and organ box pages.
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