Clara Woods Estate — Silent Hill: Townfall Location Guide
Clara Woods in Townfall — the union estate of Part 4, the Brae houses, CEG Employee Lockers, the gate device and the ending save point.
FAQ
What is Clara Woods in Silent Hill: Townfall?
Where is the ending save point in Clara Woods?
How do the Brae houses work in Townfall?
What is Clara Woods?
Clara Woods is the estate the union built — and the place where St. Amelia’s fight against the Chapman Energy Group turned ugliest. Part 4 (chapters 9–11, including “Begin Again” and “Missing Parts”) plays out across its streets, and it marks the moment the game stops teaching and starts testing: Lunger rushes and Fallen ambushes in the densest numbers yet, and roughly twenty effectively forced kills across the district. The estate map is attached to the Clara Woods sign where the road splits.
How does the house-to-locker chain work?
Clara Woods is built around one mechanical idea: barcodes scanned at the locker building print locker PINs. The Lost and Found locker (772, from the locker building’s computer) holds the South Brae House Key, and the Brae houses’ safes each yield a barcode that the counter scanner converts into a locker PIN:
| Lock | Code | Clue source | Contents |
|---|---|---|---|
| CEG Lost and Found locker | 772 | Computer note in the locker building | South Brae House Key |
| 5 Brae Street safe | 956 | MANUAL.EML printout (floppy repair) | Barcode (South Brae) |
| 6 North Brae safe | 736 | Lamenting Poem — the paintings’ item counts | Barcode (North Brae) |
| Tape-room safe | 129 | Current Count file on Tape: Yesterday | Barcode (Upper Brae) |
| CEG Locker 75 | 184 | Barcode found at the scanner itself | Flare Gun |
| CEG Locker 17 | 575 | Barcode (South Brae) | Boltcutters |
| CEG Locker 94 | 490 | Barcode (Upper Brae) | Mechanical Part |
| CEG Locker 204 | 971 | Barcode (North Brae) | Mechanical Part |
The full derivation of each code — including the floppy-disk repair, the poem and the tape chains — is on the locker codes page, and the Part 4 walkthrough runs them in route order.

What is the gate device?
The estate’s story gate is literal: a Constructed Mechanical Device assembled from three Mechanical Parts — two from lockers 204 and 94, the third behind the South Brae House Key. Inserting it into the Strange Gate’s pipe structure opens the way to CEG HQ — and pops Key To The Castle, the trophy for unlocking the path to the tower.
Why does the end of Clara Woods matter so much?
Before you leave the estate — once all three Mechanical Parts are in hand and the device can be built, before inserting it into the Strange Gate — dial 100 at a telephone and make a manual save. This is the branch point for the endings: reloading from here lets you steer Discoveries versus Kills into Forever or Abandoned without replaying the first ten chapters. Skip this save and the endings cost a full extra run — it is the single most valuable phone call in the game.
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