Shorefront District — Silent Hill: Townfall Location Guide
Shorefront District South in Townfall — the pier, Town Square, Haldane Hotel, family clinic, pharmacy, Zoe's house and Community Gardens.
FAQ
What is Shorefront District South in Silent Hill: Townfall?
Where is the pistol in Silent Hill: Townfall?
Can you return to Shorefront later in the game?
What is Shorefront District South?
Shorefront is where Townfall spends its first two Parts — a fog-drowned strip of St. Amelia’s seafront that functions as the game’s one explorable town hub. Simon washes up by the pier carrying nothing, and the district’s loop of landmarks — clinic, pharmacy, hotel, houses — is where the game teaches its sweep-before-advancing rhythm. The district map arrives automatically as the opening route reaches Town Square; the full pickup list is on the map & locations hub.
What are the key places inside Shorefront?
| Place | Why it matters |
|---|---|
| The pier | Simon’s starting point — he wakes in the water here, and the prologue’s red-fog route leads inland from it |
| Town Square | The district’s centre, dominated by a protest monument plastered with signs; the “Richard’s Gift” crate here holds the pistol in Part 2 |
| Haldane Hotel | The Otherworld hotel of Chapter 2 — the door wheel opens on 18 / January / 1996, revealing the bathroom with the Room 204 Key |
| Shorefront Family Clinic | Entered with Zoe’s Lanyard on the door pad; inside, the reception keypad is 2896, the scales puzzle sits in Z Ellis’s room, and the Empty IV Bag + IV Fluid combine into a one-shot revive |
| St. Amelia Pharmacy | The Scalpel opens its door; the rusty rear locker opens with 6539 in the order channel 30’s broadcast gives — see the pharmacy code guide |
| Zoe’s house | Kitchen’s Human Organ Box — left 9-5-6, right 1-3-3 — grants Zoe’s Lanyard; details in the organ box guide |
| Jess’s house | Shorefront South route stop — the Broken Stethoscope for the scales, plus the Lockbox Key |
| Community Gardens | Zoe’s rounds pass through in Part 2 — Jane Chalmers’s shed opens with 1993 |

What should you grab before Shorefront closes?
The district punishes anyone who rushes the story trigger. In rough order:
- The CRTV — the pocket TV is picked up during Part 1 and is the game’s core detection tool; the CRTV guide covers its signals.
- The IV bag pair — Empty IV Bag plus IV Fluid inside the clinic combines into a revive-once item; the best early survival upgrade in the game.
- The pistol — Town Square, during Part 2.
- Every document — Shorefront carries a dense slice of the 85 Clues & Documents that feed your ending. The Part 1 and Part 2 walkthroughs sweep them in route order.
Once the story sends Simon toward the Medical Centre, Shorefront is gone for that run — check your document count before you cross.
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