Silent Hill: Townfall All Endings — Justice, Forever, Abandoned, Dog & Sci-fi
All five Silent Hill: Townfall endings explained — how the Discoveries vs Kills balance decides Justice, Forever and Abandoned, plus the NG+ Dog and Sci-fi endings.
FAQ
How many endings does Silent Hill: Townfall have?
What decides your ending in Silent Hill: Townfall?
What is the good ending in Silent Hill: Townfall?
How does the ending system work?
Townfall tracks two hidden counters all run long: Discoveries (clues, documents and story finds you collect) and Kills. The balance between them decides which of the three main endings plays — a classic Silent Hill “the town judges how you played” system. Roughly 20 kills are forced by the story, so the margin is built on everything optional.
| Ending | Requirement | Trophy |
|---|---|---|
| Justice (“good”) | Discoveries clearly outweigh Kills (~80 discoveries vs ≤50 kills is safe) | For St. Amelia (Gold) |
| Forever (“normal”) | Discoveries only slightly ahead of Kills — the borderline outcome | Here To Stay (Gold) |
| Abandoned (“bad”) | Kills outnumber Discoveries (≥60 kills is safe) | Just Making Things Worse (Gold) |
How do you control your ending?
- For Justice: loot every area — the 85 Clues & Documents count as Discoveries — and sneak past optional fights.
- For Abandoned: kill freely and skip exploration.
- For Forever: the run’s two manual saves do the work — end of Part 4 (device in hand, before the Strange Gate) for Abandoned/Forever steering, and Chapter 15 “Trying Again” (the red crank) for the finale branch. Together they turn all three ending trophies into reloads.
The two joke endings are New Game+ exclusives — see the Dog & Sci-fi endings guide for the coin, book and keycard locations.

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