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Silent Hill f

Silent Hill f Endings — How Many, Requirements and New Game+

Silent Hill f endings explained: five total, a fixed first-playthrough outcome, and the New Game+ conditions that unlock the rest — including the joke ending.

9/27/2026 Last updated: 9/27/2026 2 min read

FAQ

How many endings does Silent Hill f have?
Five endings in total. The first playthrough always ends on the same outcome; the other four are reached in New Game+ by meeting specific conditions.
Can you get a different ending on your first Silent Hill f playthrough?
No — a first run always produces the same ending regardless of choices. Branching endings begin from New Game+, where your choices and item use start to matter.
Does Silent Hill f have a joke ending?
Yes — in series tradition, one of the New Game+ endings is a joke ending involving aliens, continuing the UFO gag that runs through the franchise.

How many endings are there?

Silent Hill f has five endings. The structure is deliberately different from earlier entries: your first playthrough always ends the same way. Branching begins in New Game+, where specific conditions and choices route Hinako toward the remaining four conclusions.

What decides your ending?

Instead of a single meter, f gates its endings on a mix of run-level choices and item conditions that only open up once you have finished the game once:

  • Playthrough number — endings beyond the first are NG+-only by design; their trigger items and choices simply are not available on a fresh save
  • Key choices in late chapters — decisions around Hinako’s relationships and what she carries into the finale steer which branch plays
  • Secret item paths — one hidden chain leads to the joke ending, keeping the series’ UFO tradition alive

We are verifying the exact condition list against footage; check back as this page fills in. For the fundamentals that carry into NG+ — weapons, omamori and Sanity management — see the beginner guide, and for where this entry sits in the franchise see the game overview.

New Game+ carries over

Finishing the game unlocks New Game+ with carry-overs that make the branching runs faster: your omamori collection and progression items persist, so the second run can focus on different choices rather than re-gearing. Plan NG+ as the “endings run” — first run for the story, NG+ for the branches.

Where Townfall players should start

If you arrived from our Silent Hill: Townfall coverage, the mindset transfers cleanly: f’s endings are likewise decided by how you played rather than a menu prompt — except the decisive runs happen in NG+ instead of the first.

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