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Silent Hill f

Silent Hill f Overview — Setting, Story and How It Fits the Series

What Silent Hill f is: Hinako Shimizu, 1960s Japan, the fog-bound town of Ebisugaoka, and how the standalone spin-off connects to the wider Silent Hill series.

9/27/2026 Last updated: 9/27/2026 2 min read

FAQ

Do I need to play other Silent Hill games before Silent Hill f?
No. Silent Hill f is a standalone story set in 1960s Japan with no direct plot ties to the other games — it connects through themes and tone rather than shared characters or events.
Is Silent Hill f set in the town of Silent Hill?
No — it takes place in Ebisugaoka, a fictional mountain town in 1960s Japan. It is the first mainline-style entry in the series set outside the titular American town.
Who made Silent Hill f?
Silent Hill f was developed by NeoBards Entertainment and published by Konami. The story was written by Ryukishi07, best known for the When They Cry visual novel series.

What is Silent Hill f?

Silent Hill f is a survival horror game released on September 25, 2025 for PlayStation 5, Xbox Series X|S and PC. It is a standalone spin-off — the first mainline-style Silent Hill entry set entirely in Japan rather than in or around the American town of Silent Hill.

You play as Hinako Shimizu, a teenage girl in Ebisugaoka, a fictional mountain town in 1960s Japan. When an unnatural fog and a creeping floral corruption swallow the town, Hinako has to survive the things moving inside it while confronting what is happening to her own life and family.

Who made it?

  • Developer: NeoBards Entertainment
  • Publisher: Konami
  • Writer: Ryukishi07 — creator of the When They Cry series, which is why the game’s horror leans heavily into social pressure, family and small-town suffocation rather than cult lore
  • Creature design: illustrator kera
  • Music: series veteran Akira Yamaoka alongside Kensuke Ushio

How does it connect to the series?

The connection is thematic, not narrative. Ebisugaoka has its own “Otherworld”-style corruption — the rust and industrial decay of the classic games is replaced by red spider lilies and fungal growth, giving f its signature beauty-and-rot look. Series staples remain: fog, monsters that mirror the protagonist’s psychology, ritual and judgment undercurrents, and a multiple-endings structure.

What kind of horror is it?

  • Melee-focused combat — weapons have durability and stamina management matters more than ammunition stockpiles
  • A Sanity system — focus abilities and certain charms trade against Hinako’s mental state
  • Puzzles with a separate difficulty setting — action and puzzle difficulty are chosen independently
  • Choice-driven endings — see the endings guide for how the run decides them

If you are coming from our Silent Hill: Townfall coverage, expect the same DNA — fog, judgment and collectibles that feed the narrative — wrapped around very different combat. New players should start with the beginner guide.

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